Trusted Mac download AI War Fleet Command 5.0. Virus-free and 100% clean download. Get AI War Fleet Command alternative downloads.
Ai War Fleet Command
Download full AI War: Fleet Command: Download + Add-Ons - Easy Setup (907 MB) AI War: Fleet Command screenshots: no review available for this download. How to run this game on modern Windows PC? This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Port Forwarding on Your Router for AI War: Fleet Command. AI War: Fleet Command is Arcen Games's Real-Time and Strategy game released in 2009. AI War: Fleet Command offers the following styles of play. In a real time strategy game multiple players are fighting for control of a battlefield, usually in a top down view.
Ai War Fleet Command
AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. Over 120 hours of content means there is always something new to discover. Whether you're a newbie or a genre veteran when it comes to RTS, you'll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships! * Cooperative RTS game (1-8 players) with numerous unique ship types. * Challenging AI in 26 styles, many with unique superweapons. * Insanely high unit counts: 30,000+ ships in most games. * Lengthy campaigns featuring 80+ simultaneous planetary battlefields. * Different Every Time: 16 billion procedural maps, each with specific units. * A focus on deep strategy that you don't get in most RTS games. I can't recommend it any more highly to strategy fans and fans of space games in general. Innovative, absorbing and most importantly a hell of a lot of fun to play, AI War is the best indie game I've got my hands on so far in 2009. - Steve Blanch, Bytten Review I think I've stumbled across this year's Really New Thing. There's a lot of 2009 to go, but I'll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I'm hoping it'll be the Next Big Thing, because it's big, different, entirely unprecedented and an exciting way to play an RTS. - Rush, Boom, Turtle: And Now for Something Completely Different, by Tom Chick
Comments are closed.